Tips for Success at an Indie Game Showcase Event
I got to be part of the Winnipeg Game Collective showcase at this year’s Winnipeg Comic Convention, and I learned so much!
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I got to be part of the Winnipeg Game Collective showcase at this year’s Winnipeg Comic Convention, and I learned so much!
Day Thirty Six After spending yesterday organizing animation clips, I start today by assigning assets to the base move sets for the playable characters. This involves hooking up animation clips to references on the character objects. As part of that I start to play with adjusting animation keyframes in Unity. I’m not doing anything complex …
Day Twenty-Nine & Thirty I’ve basically come to the conclusion that I’m going to need to purchase animation asset packs from the Unity Asset Store to use as my game’s animations. I purchase the Fighting Animset Pro package I had flagged. There’s so much stuff in it that I think it will cover the basic …
Day Twenty-Two Getting two of my custom characters fighting in the engine confirms that my pipeline for getting my models from Blender into UFE works. The next huge hill I have to climb is making move sets for all my characters. Having such a large roster means I’m going to need a lot of animations …
Day Fifteen I’m enjoying the Anime model course. The topologies I’m creating in the course are much more complex than what I was making in the low poly course. The course provides guide images to follow that have the lines from the mesh visible. A lot of the course is simply following along the guide images. I …
Day Eight After a couple of days away from the project, it’s time to sit down and attempt to lock down the game I’m going to make. So far I have a spark of an idea, and I need to build it into a fire by fleshing the idea out. It can be risky to …
I’m proud to say that this year I set a personal best for game jam participation! I made a game for 5 game jams so far this calendar year: Delivery Man for LD 53, Surfer’s Up for the Hard Core Punk Jam, Vapoured Waves for the Winnipeg Game Jam, Shooting Star Saga for GB Jam …
The Importance of Market Research Nothing exists in a vacuum. The game I’m creating will exist within a context, and whether I like it or not, players will judge my game against other titles in the genre. As much as I like my game idea, I’m biased because of my emotional attachment to the project. …
The Last Jam of 2020 Continues… This is the second post in a series about my entry for the GrapeFruit GameJam 2020. You can check out the first part here. Day two of the jam begins with me taking stock of my current situation. So far I have a lot of great infrastructure in place, …
Last Jam of 2020 I love game jams! The first game that I completed and released, Defender of Earth, was made at a game jam. I’m the type of developer that can sometimes take a little too long architecting and thinking about what I’m building. Which can lead to projects not getting completed because I …